Software Development and Graphics Programming
I have recently graduated with a high 2:1 in BSc (Hons) Software Development for Animation, Games and Effects at the National Centre for Computer Animation, Bournemouth.
I am a software developer with my work focusing on programming various systems for game engines and graphics software. I am interested in and have experience programming for efficient rendering and shader development, gameplay mechanics, scripting, tools and pipeline development as well as utilizing GPU architecture and CUDA for high performance physics simulations.
I enjoy researching and programming all aspects of software development for games and films VFX and also using high level 3D software tools and engines to create dynamic experiences.
I am a software developer with my work focusing on programming various systems for game engines and graphics software. I am interested in and have experience programming for efficient rendering and shader development, gameplay mechanics, scripting, tools and pipeline development as well as utilizing GPU architecture and CUDA for high performance physics simulations.
I enjoy researching and programming all aspects of software development for games and films VFX and also using high level 3D software tools and engines to create dynamic experiences.